Hi, I'm an environment artist specialising in material and texture work. I have a deep love for Substance Designer, and I love everything procedural and non-destructive!
I come from a traditional art background and have a very good understanding of colour, composition, lighting, and form, alongside skills in modelling, sculpting and texturing, both hand painted and procedural.
I'm proficient in Maya, ZBrush, Marmoset and Substance, and I am very adaptable and a very quick learner.